development. As successful as we have become, we still have much to learn from Japan especially when it comes to maximising a game's potential across
Japan is regarded as a leader in the field of media mix where a product – whether it is a game, movie or CD - is developed with the potential for multiple end products. An idea can start with a comic book, but may eventually be translated into a video game, a CD of music, a television drama or a movie.
"In Hong Kong music is music; a movie is a movie," says Professor Ng. "We don't
yet have the production line in place to maximise a product commercially across the range of media. Japan takes a holistic approach to creativity and production. To go to the next level, Hong Kong must change its mindset on this."
Traditionally, Japan has enjoyed a large domestic market to stimulate its ACG industry development. Hong Kong's industry is now starting to look at the potential of mainland China as a market for its integrated products.
"At the moment, we have a misleading image that Hong Kong's cult industry is marginalised. Revenues are certainly dropping. But Hong Kong people with talent are making an impact on Hollywood and in China across a range of disciplines and all under the umbrella of creativity. At the end of the day, it will be investments out of Hollywood or China that nurtures Hong Kong's talent and develops the true creative potential of people."
Professor Ng maintains that globalisation is the stimulation for all creative talent.
"Globalisation brings cultural assimilation and interaction between a range of people. The resultant hybrid culture is a very creative culture that offers the consumer greater choice."
Professor Ng's current study is producing a web site and a data base that can be accessed by academics and the public alike. Both will be completed in 2008.
Professor Ng Wai Ming
Department of Japanese Studies
The Chinese University of Hong Kong